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Pawn endings · foundation

Passed pawn race

Push a passed pawn when the defending king cannot catch it.

The rule

A king outside the pawn’s square cannot catch the pawn before it promotes.

How to play it

  1. 1

    Count the square

    Count from the pawn to promotion, then imagine the same number of files toward the defending king.

  2. 2

    Check the support

    Make sure your king prevents the defender from entering the path with tempo.

  3. 3

    Push to promotion

    Queue the remaining pushes when no reply changes the race.

Study the line, then play it

Step through the example. Then play your moves from the same position.

8
7
6
5
4
3
2
1a
b
c
d
e
f
g
h

Move 0 of 5

Starting position

Play through the line one move at a time.

Before you play

Moves to queue

  1. 1.h5-h6
  2. 2.h6-h7
  3. 3.h7-h8=Q

Safe when

The king stays outside the square and cannot check or capture the pawn.

Stop when

The king enters the square, the pawn can be checked, or promotion would stalemate.

Common mistake

Stopping after every king move uses time without changing the answer.

Promote the pawn before the king can catch it.

Start with a comfortable clock. Reduce it when the position feels familiar. Your record is 0/0.

Start this drill

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